Mortal Kombat: Legacy Kollection: An Almost Perfect Triumph for the Fighting Game Series
Mortal Kombat continues to hold numerous undisclosed elements and the capacity to surprise, over three decades after its initial debut in arcades. The recent anthology including the brand's formative years, comprising a quartet of arcade releases, various home ports, and related titles, is more than simply a faithfully reproduced set of legendary games including less celebrated releases — it additionally serves as a comprehensive historical account about the making of the legendary series.
As a dedicated devotee of the franchise who has carefully followed its creation and evolution, there was numerous fresh aspects for me to discover and admire about the series.
What Constitutes the Legacy Collection
Mortal Kombat: Legacy Kollection similar to other retro collections from the development team Digital Eclipse, portion educational film, portion interactive museum. The anthology contains digitally recreated editions of the original arcade Mortal Kombat, Mortal Kombat 2, Mortal Kombat 3, and Mortal Kombat 4, including television and mobile versions of certain releases. The collection even includes the brand's experiments at spin-off titles, like action-oriented titles Mortal Kombat Mythologies: Sub-Zero and Mortal Kombat: Special Forces — some of the brand's most criticized releases.
The Legacy Kollection is therefore not a highlight reel anthology, but a study of Mortal Kombat's early days, when developer Midway and series co-creators Ed Boon and John Tobias were figuring out how to develop a battle series, created from video recordings of live performers, as they went along. Observing the archival material — that features archival footage, new interviews, and scans of old flyers, illustrated stories, and even company memos — it's remarkable to see how the series transformed from humble beginnings to a global sensation. It's genuinely amazing to see a group of young game developers, working with minimal planning or supervision, direct their entertainment passions into creating a legendary video game series.
Educational Component
The documentary portion of Mortal Kombat: Legacy Kollection documents the ascent of Mortal Kombat and the developers' professional journeys at the no-longer-operating Midway. It then goes on to show how the very same individuals addressed how to routinely one-up themselves, experiencing considerable pressure to repeat their success. It represents an intriguing historical record composed of VHS tapes and traditional photos and hand-drawn illustrations, which reveal the self-made character of the franchise's production method and how personal recommendations helped spread its rumors and hidden aspects of Mortal Kombat in its golden era in coin-op establishments. Told in bite-sized chunks, it's highly engaging set of brief historical films that covers video games, graphic novels, movies and including the humorous real-world tour. It also includes some unreleased actions and game character images among its archived development assets.
Playable Component
Interspersed along the five-segment historical film's chronology are invitations to experience the original releases. At certain intervals, users can directly access a Mortal Kombat title or a home system version to reexperience its mechanics and artistic style, simulated with remarkable precision on contemporary systems.
I dedicated most of my time experiencing the original arcade titles, especially Mortal Kombat, Mortal Kombat 2, and Ultimate Mortal Kombat 3. Several releases here stand the test of time, notably with local multiplayer matches. However, facing the computer-controlled adversaries in these titles is a demonstration of how basic and unfair the development approached in the series' initial installments. AI-managed characters clearly employ dishonest tactics or are otherwise dumb as rocks. Lacking someone to play against — internet multiplayer exists in most titles in the collection, but somewhat limited in options — the experience will be incomplete.
Technical Presentation
The two dozen available combat games in the anthology, a combination of gaming hall, television, and mobile releases, are faithfully recreated, though I've observed a handful slight anomalies — mostly input lag and intermittent errors, especially with Mortal Kombat 4. And while the games are mostly shown in their original form, the creators has added several intelligent quality-of-life features and display customization choices. For instance, you can choose to reveal combatant-unique actions during gameplay and select to activate unlimited duration to execute finishing moves. Also included are choices for accessing hidden fighters, removing the requirement to complete obscure techniques to unlock them.
Visually, the games can be enjoyed with multiple filters and visual treatments. Mortal Kombat: Legacy Kollection provides highly authentic options that simulate the cathode-ray tube displays of arcades or household displays, or the limited color monitor of a Nintendo handheld. An especially welcome feature is the setting to activate arcade-like bezels framing the gameplay, with the MK game of your choice faithfully and subtly duplicating against the simulated dark plastic edges. It's quite aesthetically pleasing.
Additional Features
The collection includes numerous welcome features besides the historical footage and recreated vintage titles, featuring an audio component that lets you revisit the music from multiple combat titles without the din of two kombatants viciously slaughtering each other. Also present are combatant descriptions that include bios and numerous narrative components presented by the idle displays of gaming hall releases and endings.
Archival Discovery
Among the most significant features for hardcore Mortal Kombat fans is the opportunity to play a piece of "lost media" in the format of Ultimate Mortal Kombat 3 Wavenet Edition. This particular edition, a slightly updated version of Ultimate Mortal Kombat 3, was an early attempt by Midway at direct online competitive gaming in gaming halls. This network version of the game is virtually identical to UMK3, but provided the ability to battle network competitors and included some minor bug fixes and balance. But the Wavenet update never gained traction, in part